I snova areas description - Tel Makor - Ferrum , 20.01.2002 19:27 MSK
Tel Makor.

Midlevel- High solo, groups (otdelnye moby)
Raspolozhen v Island, tupikovaja oblast.
Karty na www.slothmud.org horoshie, no est odna netochnost.


Vhod v Tel Makor raspolozhen v room 1e from East gate of Midgaard. Obshij run ot Island recall point 3es3e2n7e2ueu11e, neobhodim fly, zhelateleno byt invisible, ctoby ne zatsepitsja za guardov v Midgaarde. Area v tselom gatable.

Tel Makor sostoit iz dlinnogo izvilistogo koridora, nachinajushegosja ot vhodnoj komnaty, otdelnyh komnat s unikalnymi mobami i, sobstvenno, Tel’ja, sostojashego iz 4 etazhej.

V nachale koridora (7s4e) zhivut neagressivnye i nebrodjachie giraffe, elephant, lion cub, agressivnyj nebrodjachij mosquito (20k exps). V pomeshenii 3s ot vhoda mozhno “open tree” i togda popadaesh v komnatu gde sidit sloth (neaggro, 200k exps), bjet etot sloth ochen silno, hotja on i splork mob (zdes i dalee imeetsja v vidu splork pri double stab s dam 14/wind), luchshe ego bez neobhodimosti ne trogat. Iz etoj komnaty net normalnogo vyhoda, tolko recall ili, esli vy ubili sloth’a, popytka sacnut ego corpse vyvodit iz dereva obratno v koridor. Po vtoroj chasti koridora brodjat neaggressivnye camel’y i agressivnye bedouin- wanderer’y (100 k exps, 3,6 k gold, izredka popjat rough leather sandals .1 AC +2mvregen permasneak), wanderery ne vidjat invisible i tozhe splork moby. Wanderery repopjatsja sperva po tri, a dalee po odnomu, esli ih ne ubivat ih mozhet stat 6 shtuk. V kontse koridora raspolozhen podjem k Baal El’u (weekly-forger).

V komnate 7s4esesen ot vhoda nachinaetsja Tell. Chetyre etazha, naselennye ochen raznoobraznymi mobami. V vertikalnuju shahtu inogda zabredajut wanderery, esli vy ih ne ubili.

Pervyj etazh. Vhod - 1d, pull mural. Zamok Counta Vorkmeera i tajnaja shahta. Aggro mobov net. Mozhno spat vezde. Naselen vassal (20k exps, wandering), knight (50k exps, wandering), Chef (15 k exps), confessor (20 k exps, wandering, inogda voluminous gown body 1.2AC +5mana) nu i nakonets sam Count (120k exps, 12 k gold, redko hex, inogda intricately decorated shield .5AC +8mana –5mv), v shahte (open flagstone in count’s room) zhivut peasant women (6k exp, wandering), mine excavators (25 k exp, wandering), mine engeneer (30 k exps, wandering) i Holy presence (500k exps 14,5 k coins, nostab, solid). V komnate s Holy presence nahoditsja istochnik firebreathera. Ne splork tolko Holy i Count.
Soderzhanie coins na etazhe – primerno 60k za repop.
Edinstvennoe zamechanie – knighty assistjat Countu, ne stoit na nego napadat v prisutstvii treh knightov, budet bolno J.

Vtoroj etazh. Vhod - 2d, pull mural. Stadion. Aggro mobov net. Mozhno spat vezde. Na etom etazhe vse moby neploho popjat trisy i moby tut samye slabye v area. Naselen dvumja parami bolelshikov (man 6k exp and woman 5k exp), paroj wrestlerov (40k exp), tremja runnerami (40 k exp) i throwerami (30 k exps), boy’em steregushim odezhdu spertsmenov (25 k exp) i bath-attendant-women (25 k exps, inogda stricht – held low .0AC +1maregen, +2hpregen). Vse moby splork.
Soderzhanie coins na etazhe – primerno 40k za repop.


Tretij etazh. Vhod - 3d, pull mural. Zahvachenyj gorod.. Aggro mobov net. Mozhno spat vezde. Netochnost na karte. Na samom dele vhodja na etazh popadajesh ne v pomechenuju komnatu a v komnatu 1e ot nee. Naselen mnogochislennymi man (60k exps, wandering) i woman (40k exps, wandering), neskolkimi soldier (120k exps) v komnatah 1n i 1s ot vhoda i tremja unikalnymi mobami – alchemist, wife, keeper (vse po 60 k exps). Alchemist inogda popit multicolored dream coat. Vse moby splork.
Soderzhanie coins na etazhe – primerno 50k za repop.

Chetvertyj etazh. 4d, open boulder, 1w. Zdes zhivet tolko odin Ur-Baal (ne solo, popit aged leather skirt).

Primechanie: Ferrum mezhdu repopami kak raz uspevaet ubit vseh wandererov i vseh mobov na treh etazhah tella.

   I snova areas description - Tel Makor - Ferrum , 20.01.2002 19:27 MSK