Re: I snova areas description - Sahaguins - Ferrum , 23.01.2002 19:28 MSK
Sahaguins (SS).

Newbie-Midlevel solo.
Raspolozhen v SS, tupikovaja oblast.
Karta na www.slothmud.org bezukoriznennaja.

Run ot SS Well 7e2se3s4e2s2e2s ili ot Og’a – 1n6e2s to Mermaid. Mermaid prodaet mount mobov – sea horses.
Vsja area pod vodoj, need wb. Raft i fly nigde ne nuzhny. Prakticheski vse moby (krome wizarda) aggro.

V komnate 1e from mermaid nahodjatsja shest barrakud (900 exps, popjat aqua spellbook). Obychno v pervyh komnatah area bolshe nikogo net, no esli ee dolgo ne vyrezali to v nih mogut okazatsja wandering mobs.
V dalnejshem vse runy budut ukazany ot uzlovoj room, raspolozhenoj 1e2d3su ot mermaid.

Esli projti 1e;open seaweed;1d, popadaesh v podvodnuju pesheru. Po nej obychno guljajut 2 sahaguin patrol (18k exps, see invis, popir rusty gauntlets), ubiv ih, mozhno bezopasno otkryt dva prohoda:
5s;open crack;1e;open door;1e k sahaguin wizardu (ne aggro, 100k exps, caster, can flee, can silence, popit mage3 i basalt ring)
4s;open crack;1e – v pesheru gde guljaet eshe odin patrol, tri acolyte (8k exps, wandering, caster, popit ivy green spellbook) i priestess (15k exps, 12 k gold, wandering, caster, popit tiny jade ring i bright white sb) Esli v peshere bylo menshe 2 patrols, to nedostajushie patrols tozhe budut nahoditsja za etim crack.

Esli projti 1s, popadaesh v osnovnuju zonu obitanija sahaguinov, korridor vytjanutyj s vostoka na zapad s bokovymi otvetvlenijami, gde obitajut aggro wandering sahaguin guards, warriors, hatchlings, aggro newandering sahaguins i sahaguin females. V eq-liste ukazano chto sahaguin-hatchlingi popjat +dex ring, ne verte, sejchas oni etogo skoree vsego uzhe ne delajut. Vse moby v etoj chasti area dovolno chasto popjat triangle tokens.
Iz etoj zhe konnaty (1s) mozhno projti 1d skvoz grate i popast v komnatu polnuju akul, prichem grate za vami zakroetsja avtomaticheski, no etogo delat ne stoit.

V zapadnom kontse korridora (1s3w;open door;1w) mozhno popast v zonu obitanija sahaguin prince. Idite sperva 1n;pick door;open door;1w i ubejte patrol-leader’a (25k exps, inogda popit sword of wounding), snimite s ego tela key k komnate prince, zatem idite 1e2s;unlock door;open door;1w i ubejte prince (20k exps, 25k gold, inogda diamond pendant) i ego ohranu (0-2 guards).

Poslednjaja chast area nachinaetsja v komnate 4s. Iz etoj chasti uzhe net puti obratno k sahaguinam, i mozhno tolko recallitsja. Inogda suda zabredajut wandering sahaguiny i tozhe ne mogut vybratsja obratno. Tut zhivut tri unikalnyh moba 2s - Deep one (25k exps), ses - Giant octopus (25k exps, can blind, inogda popit mage2, inogda octopus tentacle), sws - Water weird (hidden, 25k exps, chasto popit random spellbooks) V etoj chasti area osobenno bystro rashodujutsja mvs, budte vnimatelny, a to na stab ne hvatit.

The End.
   I snova areas description - Tel Makor - Ferrum , 20.01.2002 19:27 MSK