Re: Вопрос по кодингу zMUDа. - Delving , 06.08.2002 11:35 MSK
#CLASS {tickevent}
#TRIGGER {The sun rises in the east.} {ts}
#TRIGGER {The sun slowly disappears in the west.} {ts}
#TRIGGER {The day has begun.} {ts}
#TRIGGER {You are thirsty.} {ts;#if @slp {wake};#if @slp {sta};dfb;dfb;#if @slp {sl}}
#TRIGGER {You are hungry.} {ts;#if @slp {wake};#if @slp {sta};ef;ef;#if @slp {sl}}
#TRIGGER {It starts to rain.} {ts}
#TRIGGER {The night has begun.} {ts}
#TRIGGER {Your fly spell just wore off...Hope you are not in the air.} {ts}
#TRIGGER {The clouds disappear.} {ts}
#TRIGGER {The rain stopped.} {ts}
#CLASS 0

#CLASS {stat}
#TRIGGER { < %1hp %2ma %3mv > } {#if %2 > @mana {ts};#var hp %1;#var mana %2;#var move %3}
#CLASS 0


#CLASS {spells}
#TRIGGER {TICK IN %1 SECONDS.} {#IF @stonetick {#math stonetick @stonetick-1};#IF @strtick {#math strtick @strtick-1};#IF @detecttick {#math detecttick @detecttick-1};#IF @flytick {#math flytick @flytick-1}}
#TRIGGER {Your eyes tingle.} {#math detecttick @lma*5;#var detect ON}
#TRIGGER {The detect invisible wears off.} {#var detect OFF;#var detecttick 0}
#TRIGGER {You feel stronger.} {#var str ON;#var strtick @lma}
#TRIGGER {You feel weaker.} {#var str OFF;#var strtick 0}
#TRIGGER {You feel your skin become much, much stronger.} {#var stoneskin ON;#var stonetick 24}
#TRIGGER {You feel less protected.} {#var stoneskin OFF;#var stonetick 0}
#TRIGGER {You feel very light on your feet.} {#var fly ON;#var flytick 20}
#TRIGGER {Your fly spell just wore off...Hope you are not in the air.} {#var fly OFF;#var flytick 0}
#CLASS 0

у меня примерно так

   Вопрос по кодингу zMUDа. - Kein , 05.08.2002 21:14 MSK