Newbie How-To: Grouping (copied from www.slothmud.org) - Qa , 01.03.2000 12:33 MSK | |
OK, a few notes to help people group. These are just suggestions, but they make the leader's life alot easier. What to carry: At least one recall, food and water. The leader does not want to hold up the whole group to wait for you to create food, water or regen enough to cast recall while the group is running. Be prepared. When you want to join: The leader is a busy guy/gal, ya know? He/she does not have time to answer alot of questions from people outside the group. His/her first concern is with the group, their mana/hp status, and the mobs and area. Just wait a bit, and when regen time comes, he/she will get to you. If not, ask again. You can also vis him. NEVER spam the leader, he may be in the middle of a run or a CF. When you go to join do this: fol self ; gr self ; fol leader This allows you to join without the leader having to enlist you. I also recommend setting your gjob to maxHP/maxMana. This helps the leader inderstand how empty the group is. Very important when he/she is thinking "Can we take the king?" Setting protects: The general rule is prot down. (i.e. Prot the person below you in the group list.) When you join, get the prots set as soon as feasible. Type group a tick or two before every run to make sure the leader did not switch you or someone else. If someone recalls or flees (or gets slapped out of the room) during fighting, try to prot over. Just be sure to remember to fix them after the group gets back together. If the leader asks you to do something: This is kinda touchy, but if the leader asks you to sanc the tank (or whatever), just do it. If you don't have sanc (or whatever spell), say right away. The leader does not want to waste the group's time, and the leader may have chosen you for a reason. (i.e. He want's to save the healer's and/or the winder's mana.) If it bother's you, then next regen, suggest that someone else be dsancer (designated sanc person). If you have a preferred duty, tell the leader, he/she will generally try to let you do that. The leader may need you to do other things, so don't get pissy. If it really bothers you, leave the group. Upset people in groups don't let everyone else have fun. If you are not in the HEALO: Blast, blast, blast. (cast offensive spells) What the leader wants to do is configure a run that is fairly fast, and at the end the group's mana is all low. If you are holding back on mana, the leader can never empty you of mana. Some people (because of regen and max mana) are very hard to empty. (e.g. Shyla) This means that you may be empty for half the run because the leader has set up a run to empty the group. Don't worry about it. When the tick falls, blast what ya got. If you are in the HEALO: The current healer should assist, but spend most of his time watching the tank's HP. If the tank goes down, you should feel responsible. The tank put his life in your hands, please do your best to keep him alive. Otherwise, blast your mems, and watch the group's status. If you see the tank (or anyone else) getting low, toss them a heal. Popping EQ: It is the leader's decision who gets EQ. Leaders are generally fair about it, so don't whine. I have led gropups that have popped 4 flaming bracers, and have never kept even one. Don't feel sorry for me, just come join my tomb group tonight! Group position: If you feel you should be somewhere else in the group, ask the leader to be moved up (or down). The Leader may not have noticed/known your class order, or had time to estimate your AC. If you are getting smacked around alot, let the leader know at regen time. It does not pay to have the prot order break down in the middle and the whole group go down because of a high AC player near the top of the group. In case of a CF (alot/most of the group dies): The tank is generally the first to go down, so switch your healing aliases to the second in the group list. He/she will be taking the hits now, and he/she may not be sanced. Stick with the group, the mob may drop. If the leader calls recall, do it. Next, we have to get out the people that are dead and raise them. If you are a raiser, wait at the west gate (BH only), push west and south, then raise. If you are a tankey type, try to get in there and recall the dead out. If you are in between, try to end up in an area that is close (and safe) to where the dead are, then grouptell your position. This allows the leader (or tankey type) to use you as a gate target. If someone is about to run in there, help them get full. Recently, I was leading a group where I had to run back to the area. I recalled 3 people, then myself. As soon as I appeared at the west gate, I was greeted by 3 death cries. Ouch. If I could have gated in, there would have been enough time to get them raised. If you are in a big group: Spam is your enemy. Don't have unnecessary grouptell's. Don't roll dice or have useless emotes. If you want to hit a specific mob, put it in your gjob after your maxHP/maxMana. Leading is quite a high when you have a good group, but unhappy group members bring a leader down. The leader is doing it for your sake as much as his own, so be nice to him. Large groups are also very difficult to lead, and as the group gets larger, it takes more and more concentration. Help your leader, and he/she will help you to XP and EQ. -------------------------------------------------------------------------------- |